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L4D2 Patch - 02/05/2010


Yesterday evening, Valve rolled out their latest L4D2 patch bringing forth their promised mode for the Special Infected for the Finales of the campaigns in Versus mode where they can choose where to spawn rather than randomly spawning wherever. Also added are a bunch of other balance tweaks and features. Also, tanks won't get raped as hard by melee! Here are the notes.

Gameplay
*Now ghost PZ's can never be staggered
*Enabled PZ bots
*PZ bots use their more aggressive survival mode behavior in versus and scavenge
*Enabled finale manual spawn by default
*Fixed human PZ players not getting counted when they were dead, allowing extra PZ bots to spawn
*Reduced effectiveness of melee weapons against the Tank ( 5% of max health, from 10% )
*Fixed a case where a player who dies, then is rescued from a rescue closet, and then is revived from a ledge hang receives the secondary weapon that he lost when he was initially killed
*Improved SurvivorBot AI in cases where the bots refused to shoot through their teammates and became non-responsive
*Fixed issue with witch sometimes taking on uncommon common properties
*Fix for cheaters quitting before the vote to kick them would succeed and avoiding ban on server
*VAC banned users can now play L4D2 single-player, commentary mode and credits

Map Fixes
*Dark Carnival Fair Ground: added env_player_blocker to keep special infected from getting stuck
*Dark Carnival Fair Ground: added navigation area that was missing
*Dark Carnival Fair Ground: Disconnected drops that were blocked by the top of a fence
*Swamp Fever Plank Country: Deleted 2 nav areas that connected between tree trunks you can't pass through
*Swamp Fever Shanty Town: Redrew ladder thinner so special infected could climb up to the roof
*The Parish Waterfront: Fixed various navigation areas
*Mall: Tuned spawning for difficulty

SDK Content
*Added missing nature/blend tooltextures added
*Added missing cs models/textures
*Added missing acunit01 model/texture
*Added missing ammo_can_02 model/texture
*Added missing patio_chair model/texture
ArchivesComment
1 Response to "L4D2 Patch - 02/05/2010"
AegisKay
February 6th, 2010 at 6:32 PM
Karma: 1pts
Reeeeealy should have tried to get Tank Burger before this update. Still, achievements aren't everything. They just look cool.

About time they fixed the stagger though. Seemed kinda lazy to have it in there in the first place.

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